Home for all my Mugen 1.0 creations!

Updated: April 4, 2012

Looking for my older websites?
- Click here for the Mega Man Project page.
- You can find my older mugen creations here.

You can download Mugen 1.0 from Elecbyte's official website.


CHOOSE YOUR CHARACTER:
Ryu - Koryu Edition
Ken Masters
Updated 5/20/11

Koryu Version

Ryu Hoshi
Updated 5/6/11
Dan
Work in Progress
Updated 6/16/11
Oyaji
Work in Progress
Updated 8/20/11

NEWS:

[4/4/12]: Okay, the fun is over. Ken Masters has now returned back to normal.

If you still want the Koryu version of Ken Masters, he can still be downloaded here.


[4/1/12]: Ken Masters got a major update!

HAPPY APRIL 1, EVERY ONE!
[8/20/11]: Oyaji WIP page is finally up. Also, one more screen shot added.

[8/19/11]: I've been quiet for a while now. SFA Dan hadn't got an update in quite a while. However, I'm still not done with mugen.

But hat's this? Could it be? Another possible character WIP?

Yup. That's Dan's dead father, isn't it? Seems so.
About the screenshot on the right, that is actually only a sprite swap of an old Dan done by some old mugen character creator. But the point is still valid. This WIP I am showing is a complete remake of Dan's father for mugen. It's completely being designed for Mugen 1.0 and up.


[6/16/11]: Dan SFA got an update today.
- Escape Roll Recovery added.
- Stronger normal attacks now do random damages, with exact values, as they did in the game.
- Sprite SFF updated to fix colors for big portrait & icon.
- Other fixes include minor velocity changes, hitdef stun values for attacks.

The only thing left now should be to add in all the hitdef data for the special moves, and the super moves. Then he should be done.


[6/4/11]: Dan SFA has been updated.
- Gale Kick (Dankuu Kyaku) added.
- All 3 super moves added.
- A few velocity & movement tweaks.
- Added a K.O. pause effect. (Experimental, This may change later.)

At this point, SFA Dan is somewhat playable now, just that the special moves don't connect yet. I am already aware of this, as the hitdefs have not been coded. Also, the recovery roll still needs to be added.
So please note that this is still a WIP. Check back later for more updates.


[6/1/11]: Added in Alpha/Zero counter for Dan SFA. Some other minor tweaks.
[5/31/11]: A downloadable WIP version of Dan SFA has been released.
As the title says, there is still some work to be done with him, such as adding his super moves, and one his last special attacks. This version is just to show what I have done so far.
[5/22/11]: Made a character page for Dan. I have finished, and uploaded an uncropped sprite pack of him. These sprites are completely accurate to the X,Y offsets he has in the game.
[5/20/11]: Ken Masters sprite SFF file updated. Fixed the X/Y offset alignment for group 5400, which is the hit spinning animation. In Ken's uncropped sprite set, fixed the shocked sprites alignment.
So yea, no coding changes here. Mainly a few sprite X/Y offset fixes.

Also, here's a little teaser for my next upcoming WIP.

Final result may be different from what is shown.

Oh yea, the characters section is now moved up to the top of this page.


[5/6/11]: SFII Dash Ryu & Ken have been updated. Here's what's been changed.
- Fixed the intro trigger against each other. I just removed a palette number trigger, which caused either Ryu or Ken to not do their intro if their palette was 7 or higher.
- Animations updated. Their jumping forward/backward animations are now more accurate to the original SFII animation times.
- Added back in the SF Alpha 3 colors for Ryu via color selection 7-12, like I've done for Ken.
[4/28/11]: The alternate sprite pack for Ryu SFII Dash has been updated.
- More palettes/colors have been added.
- Minor animation frame change for close medium punch.

Download from the character download page.


[4/22/11]: Ryu and Ken have been updated again. Apparently there was a command error where you could cancel a Shoryuken into a Hadoken, or a Shoryuken into a Hurricane Kick. This was something I probably overlooked when programming the combos. So now, the command files have been fixed.

Also, both Ryu & Ken's Hurricane Kicks now no longer keep hitting opponents if they are falling up in the air.


[4/20/11]: SFII Dash Ryu has been updated. Fixed lose/draw animations. Added a few more sprite frames. Fixed close medium kick/knee animation.
Released the alternate sprite/animation pack addon compatible for SFII Dash Ryu.

Download the updates in the character download page.

UPDATE: Apparently, there was a command error that you could activate their special moves on contact while still in the air. This error has been fixed for both Ryu and Ken.


[4/19/11]: Just letting you know that I am working on an alternate SFF sprite file for my SFII Dash Ryu for Mugen 1.0. I have put up the uncropped version of the alternate SFF file on Ryu's info page.
While this new SFF is for display purposes only, this SFF will not actually work 100%. Some animation frames will most likely disappear during some attacks. I am currently working on a new animation.air file that will work for the alternate SFF file for this Ryu.
Check the character info page for info & download alternate SFF pack WIP.

All uncropped sprite packs for Ken, Ryu, & SF2 Ryu have been updated. Added a few sprite frames that were missing before. Ryu is currently being updated now with the sprite updates & animation errors. Check back soon.


[4/7/11]: Ungh, another Ryu released. What..... Oh yea, this Ryu is based on the SFII Dash mode Ryu from Hyper Street Fighter Alpha.
For the record, this version of Ryu is a little more accurate than the previous Ryu's I have made during the old Mugen days. The sprites offset alignments are more accurate.
Originally I didn't want to do this, since I've done so many in the past. But since Ryu & Ken are so similar in SFII Dash, and I wanted their Hyper SFA counterparts to exist, I went ahead and did this much.

Ken Masters updated. Minor animation & codes adjusted. Fixed the combo system.


[4/2/11]: Okay, jokes over. April Fools everyone!
If you noticed, Ken was an April Fools prank in which you couldn't do anything. If you even tried to get close to him, the screen would black out and freeze.

Okay seriously, Ken Masters has been updated today. He's been fixed out of the April Fools edition. You can now actually use him this time around! So go ahead and grab THE REAL version.


[4/1/11]: Ryu Koryu Edition Released!
Ken Masters SFII Dash mode from Hyper Street Fighter Alpha released!

APRIL FOOLS!


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